package app

import (
    "net/http"

    "bindbox-game/internal/code"
    "bindbox-game/internal/pkg/core"
    "bindbox-game/internal/pkg/validation"
)

type modifyUserRequest struct {
	Nickname *string `json:"nickname"`
	Avatar   *string `json:"avatar"`
}
type userItem struct {
	ID         int64  `json:"id"`
	Nickname   string `json:"nickname"`
	Avatar     string `json:"avatar"`
	InviteCode string `json:"invite_code"`
	InviterID  int64  `json:"inviter_id"`
}
type modifyUserResponse struct {
	User userItem `json:"user"`
}

// ModifyUser 修改用户信息
// @Summary 修改用户信息
// @Description 修改用户昵称与头像
// @Tags APP端.用户
// @Accept json
// @Produce json
    // @Param user_id path integer true "用户ID"
    // @Security LoginVerifyToken
// @Param RequestBody body modifyUserRequest true "请求参数"
// @Success 200 {object} modifyUserResponse
// @Failure 400 {object} code.Failure
// @Router /api/app/users/{user_id} [put]
func (h *handler) ModifyUser() core.HandlerFunc {
	return func(ctx core.Context) {
		req := new(modifyUserRequest)
		rsp := new(modifyUserResponse)
		if err := ctx.ShouldBindJSON(req); err != nil {
			ctx.AbortWithError(core.Error(http.StatusBadRequest, code.ParamBindError, validation.Error(err)))
			return
		}
        userID := int64(ctx.SessionUserInfo().Id)
        item, err := h.user.UpdateProfile(ctx.RequestContext(), userID, req.Nickname, req.Avatar)
		if err != nil {
			ctx.AbortWithError(core.Error(http.StatusBadRequest, 10001, err.Error()))
			return
		}
		rsp.User = userItem{ID: item.ID, Nickname: item.Nickname, Avatar: item.Avatar, InviteCode: item.InviteCode, InviterID: item.InviterID}
		ctx.Payload(rsp)
	}
}
